Saturday, February 23, 2013

The Mac daddy of problems: Can an Apple owner be a gamer ...

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Becoming a member of the Apple club is no easy investment. Whatever Apple product you?ve just purchased will be out-of-date within the next year, the weekly updates quickly get annoying, and the Mac-specific spinning rainbow of doom is? aggravating, to put it lightly. All that said, these issues aren?t impossible to live with; you?ve likely got a Mac or an iPod and you?re probably happy about it. For the most part, you knew what you were getting into, but soon enough, the afterthoughts start pouring in, and it?s really the afterthoughts that make or break owning an Apple product. Unfortunately, for a lot of people, gaming on a computer can be one of those afterthoughts.

No respectable gamer, whatever your preferred format, would invest in a Mac as a gaming computer. If anything, most invest in a Mac because they need a specific program to work with (for me, it was Final Cut). All the annoyances aside, Macs are great, durable computers, and they?re the best investment for more artistic workloads. So chances are you became a gamer who owns a Mac because console games were more your thing and, again, you needed a specific set of tools. Then, and only then, maybe because fate is cruel, you took the time to discover Steam.

Steam has a great selection of games for the Mac, and it only continues to grow. But for every Mac game released, it feels as though five new PC games have followed suit. The fact that there are games that can run on both PC and Linux now and not Mac is bile inducing. Macs are, again, excellent computers, and the more up to date your Mac is, the better it can run newer games. So why then in the minds of Mac purchasers and thus Apple is gaming an afterthought?

This afterthought has caused many Apple product users to fall into the trap laid out by most iOS games. There are some fantastic iOS games out there, games where you pay once and have a legitimately fun addition to your library. Unfortunately most iOS games are credit card traps. Whether your game was free or cost you a buck, chances are you?ve had to deal with investing larger sums of money to keep playing or straight up quit, which in any case must make you a god of some sort.

iOS games are like the fast food of the gaming world. You?re on the go, but you?re craving something cheap that can be pumped out in seconds. Like scarfing down a meal from McDonald?s, your craving has been satisfied, and for the time being you can get on with the rest of your life.

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That doesn?t necessarily make all iOS gamers ?casual gamers? (many iOS-based review sites can attest to that). But it does send a confusing message to Apple, one that repeats the phrase every McDonald?s employee has been programmed with: somewhere out there, a customer is hungry, feed them. Of course, users eat whatever is handed to them up like potato chips, and in no time we?re stuck with even more pumped out garbage. This ideology is the reason Apple hasn?t taken the time to reach out to developers and make gaming on Mac a priority. Because they?d rather you went through the drive through for some fast food instead.

But back to the big Macs (ba-zing!), it?s not the worst decision in the world own a Mac and game on it, but don?t count on getting the best of the best out of that decision either. If you?re really excited for a game that apparently doesn?t run on the Mac, odds are you?re going to purchase it anyway in the hopes that it will eventually be released (I?ve had varying degrees of luck with this system). The fact is actually quite sad, but that seems to be how it?s going to say unless Mac owners or people interested in owning a Mac speak up about the issue. Being an Apple product owner and a gamer doesn?t have to be the butt end of every joke, but until more people speak up, the thought of running something like say L.A. Noire on the Mac is going to be hilarious to the rest of the gaming world.

Source: http://www.steamgamefans.com/the-mac-daddy-of-problems-can-an-apple-owner-be-a-gamer-3115.html

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